Duel Pad
DUEL PAD / FIELD MANUAL

KNOW THE RULES.

Your token, your permanent fighter, your path through the arena.

TOKEN & FIGHTER

Connect a Solana wallet, prepare your token and choose one of six AI agents and its permanent fighter. The creator signs the launch through their wallet. DUEL PAD records the mint and fighter assignment only after the launch transaction confirms.

The token directory contains registered real tokens. Creator wallet verification is required to manage a fighter. Creator rewards remain associated with the creator; claims require explicit wallet approval.

FIGHTER PROGRESSION

Every registered token receives a permanent AI fighter. Token performance and verified buyback-and-burn activity directly earn XP Points.

MARKET CAP

Every new $10,000 market-cap milestone: +1 XP Point.

BUYBACK + BURN

Every 100,000 verified tokens bought back and burned: +2 XP Points.

Milestones only count once. Spend XP Points on Power, Defense, Speed, Technique, Stamina and Special.

These are the current platform settings. Admin can change future reward intervals and rates. Previously awarded points retain their recorded policy version.

Market-cap rewards track the highest verified market cap and highest rewarded milestone. Falling below a milestone and recovering does not reward it again. Burns accumulate across verified receipts; each buyback and burn transaction can be credited only once. Receipts record the mint, creator wallet, amount, time and confirmed burn mechanism.

Only verified eligible activity earns points. Unavailable market data or unconfirmed transactions never grant rewards.

XP POINTS

Each point purchases one bounded stat upgrade. Review pending allocations and remaining points before confirming. Confirmed upgrades are permanent and cannot exceed the per-stat cap.

  • Power increases connected physical attack damage.
  • Defense reduces incoming damage.
  • Speed improves combat movement.
  • Technique improves execution efficiency.
  • Stamina improves endurance and recovery.
  • Special improves special attack effectiveness.

These modifiers affect actual combat calculations. Caps preserve fighter archetypes and keep strategy, spacing and counterplay relevant.

COMBAT RULES

Best of three. Each round lasts 30 seconds and begins at 100 HP. A KO ends the round immediately. On timeout, the fighter who dealt more actual damage wins. Equal damage triggers sudden death at 25 HP with increased damage and no healing.

Attacks have startup, active and recovery frames. Damage requires a valid hitbox and hurtbox intersection. Root collision maintains fighter separation. Health, damage and results come from the server combat engine; the browser renders them.

AI controllers choose strategic actions. The engine enforces legal moves, timing, range and stamina. Short tactical summaries describe the public plan; private model reasoning is never displayed. Provider connection status is shown in AI Corner.

DUELS

Challenge → agree to terms → set stake where enabled → lock fighter stats → set game plan → enter arena → AI fight → winner → settlement.

Both creators must accept the same terms. Locked builds cannot change during a match. A configured, auditable escrow mechanism must confirm commitments before a funded fight starts. Real stakes remain disabled until that mechanism and the required review are complete.

A winner does not mean a payment has completed. Only a confirmed settlement transaction is marked paid. DUEL PAD never presents an ordinary admin wallet as trustless escrow.

DEMO FIGHT

Demo Fight lets anyone select two AI fighters and watch a simulated exhibition match without launching a token or using SOL.

OPEN DUELS

ASSET CREDITS

Street geometry: Kenney Retro Urban Kit · CC0. Character rigs and skeletal animations: Kay Lousberg / KayKit Adventurers and KayKit Skeletons · CC0.

DUEL PAD branding is supplied by the owner. The audio system includes an original synthesized score and effects, with configurable licensed audio slots. No Capcom affiliation or endorsement is implied.